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Iveraw Aleenh
Iveraw Aleenh

Worms World Party


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Worms World Party


Like its predecessors, Worms World Party is a side-scrolling video game involving controlling a team of worms and using a collection of weaponry to eliminate any opposing teams.[3] The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations.


The worms have an arsenal of dozens of weapons, ranging from longbows to bazookas and from fireball to Holy Hand Grenades. There are also an array of special weapons, such as Armageddon (meteor shower) or the infamous Concrete Donkey. Some of these weapons are present in the worms' initial arsenal while others can be collected from randomly appearing crates during the game. For some weapons, such as grenades, holding the launching key longer shoots them further. The landscape can be deformed with any weapon, forcing the players to adapt to changing environments. Also, in addition to the nature-made obstacles, the maps may contain land mines which explode when a worm comes close to one, and barrels which explode when shot, spreading out some burning napalm. These often lead to very technical combinations where, for example, a worm is first hit with a grenade and is then thrown against a mine which sets off another worm, which hits a third worm who slips into the water.


The image illustrates a match between three teams of worms in a pirate-themed map. Over their heads the worms have their names and hit points. The color of the text indicates the team the worm belongs to. Each team can be customized by the player's will, including the language the worms speak and the headstone that is left when a worm dies. The worms can also be drowned, in which case no headstone is left. In the bottom of the screen the remaining time and the wind speed are shown. When the time runs out, the water level starts to raise on each turn, drowning the worms at the lowest points of the map (this is called Sudden Death). The wind speed affects some weapons. Failing to account for it may turn a missile back into the worm who launched it.


For those that have been sleeping under a very heavy boulder and haven't played any type of Worms games, the concept is pretty simple. You control a team of four worms on a 2D playing field (sideview) with the objective of defeating opposing worm teams. Before you wonder how you control four worms at the same time... well you don't since the game is turn-based. What's that Basically, you control one worm for a duration of 45 seconds (default setting) in which you can setup defenses, worm placement, or just blow the crap out of other worms. There are two basic methods in killing enemy invertebrates - attacking them till the have no more life or knocking them out of the playing field. You have several weapons to aid your quest ranging from the trusty shotgun, explosive bazooka artillery, high-explosive sheep, and even air strikes. Don't forget to use the tools in the game including girders allowing you to bridge areas or block incoming attacks, worm selects enabling you to switch between different worms, and the ever-important ninja ropes. Shoot up a huge injection of hilarious personality, and you've got a very appealing game with a surprising amount of depth.


Depth in a turn-based strategy game Believe it or not, as cute and as simple as it looks, the tactics you'll use in WWP aren't too different from a game of chess. Within a 45-second period, not only do you have to try and damage or kill as many opposing worms as you can, but you have to take into account the positioning of your team. Although you can't protect them 100% of the time, you can definitely try to make it harder for enemies to kill you. More important than precision aiming or knowledge of weapon use is how to move through a level quickly and where to position your worms, especially after attacking an enemy. Learning how to use the ninja rope is one of biggest advantages to learn if you really want to get good at Worms and there's a surprising amount of skill needed to truly master the art of ninja roping. This is just one of many items that require a good chunk of time to practice before you fully appreciate the depth of Worms. Worms World Party hasn't changed that much from Worms Armageddon. There are some interesting new CG FMV sequences when you leave game to idle on the title screen, but beyond that, this game looks basically like Worms Armageddon. Weapons haven't changed all that much from Worms Armageddon and that also means you won't be able to use the flaming petrol bomb or napalm strikes in Worms World Party. I really don't know why the excluded the flame weapons or why flames are omitted when you blow up oil drum cans; that takes a lot of the strategy out from Worms. Thankfully, the three big features missing from Worms Armageddon have been fixed... well, sorta. You can finally play with four people with four different controllers, instead of having to pass one controller around to the next guy. Worms World Party is now compatible with the keyboard and to all those dedicated PC Wormers out there, this is definitely a big plus. More importantly, Worms World Party sports online play which is both a blessing and a curse.


If there's any part of WWP that feels rushed, it's the online play. Having played in numerous online games, I have experienced numerous problems when trying to get into or starting an online game. Connecting to the online servers wasn't a problem, and once you get to the main lobby, you can choose different lobbies based off skill and/or game type. There's no problem getting around here and once you get into one of the dedicated rooms, you'll find a number of players you can chat with. The problem is starting or joining games, as I've had the game freeze up on me a few times trying when trying to play an online game. It seems the more people join a game (maximum of four per game), the less likely the game would ever start. Additionally, out of the numerous tries in getting a four-player game to work online, I have only succeeded ONCE! When playing with one other opponent, I've had little trouble getting the online game to start, but anymore than that, you can basically flip a coin to see your chances of getting the online game to start. On another note, you cannot start any private games; if there's an unwanted party in your game, you're going to have to manually kick him out. That's fine I suppose, but it would've been a lot easier to have a feature to setup private games. By the way, the answer is no to Broadband Adapter support, so stop asking.


There are a few other gripes that don't have to do with online play. Like Worms Armageddon you cannot set the voices for a team of worms; once you select a voice set, all the worms in every team use it. This is kind of disappointing, since a lot of the enjoyment and humor comes from the different personalities of the voice samples. While the game supports the keyboard, there are some annoying restrictions that come into light during gameplay. If you choose to use the keyboard, you cannot use the DC pad at all so you better memorize what each key does. As of right now, I have yet to figure out how to switch the incoming direction of an air strike with a keyboard, so if you someone has an answer to that, drop me an email. So, what we've got here is the same great Worms gameplay with a few fixes and additions that aren't exactly reliable, especially when it comes to online play. Hopefully, Titus or Team 17 will be able to fix the online servers so there's less game dropouts and freezes. As it stands right now, if you've never played Worms Armageddon, Worms World Party is definitely a great pick-up. But if you're like me, a hardcore Worms Armageddon player, Worms World Party slithers a bit short on the mark of greatness.


At its core, Worms World Party is no different from the original Worms, which was released in 1995. The basic premise of the game is simple: You control a team of weapon-toting worms and take turns squaring off against other groups of human- or computer-controlled annelids on any number of side-view outrageous maps. Each team's worm is given a small amount of time to complete a specific set of actions, which typically include moving across the map to set up the optimum attacking location, executing the actual attack, and then retreating into relative safety. Worms are eliminated when you deplete their hit points or when you knock them into the water found in most levels. The weapons that are available to you range from relatively simple arms like shotguns and rocket launchers to truly over-the-top devices like exploding sheep and napalm air strikes. When all your opposing teams' worms have been killed, you're declared the winner. The game is remarkably easy to get into, thanks to its minimal interface and intuitive controls. In fact, these controls are so simple that you can direct your team's actions by using little more than a handful of keystrokes.


Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused. They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat.


Worms wearing hats of each respective team colour. Although one such mission, Berlin Boss, requires the player to kill a hatted worm allied with the blue team as well as user-created missions allowing the player to assign NPC worms to different team colours, they will always wear red hats, meaning the other five hat colours still go unused.


The objective of the mission is to use an infinite supply of Mole Bombs to dig through the terrain and take out both enemy worms within the time limit. The mission appears to be unfinished, as the mission does not terminate when the player's turn ends like other Time Attack missions do, allowing the enemy team to take a turn.


Every AI team in the Deathmatch mode has a name for every possible worm a team can have. However, due to the number of enemy worms assigned for each rank, some worm names can never be seen in gameplay. TEAMSTERS never has more than six worms in any match, BLUES N REDS never has more than four worms, and both REFRESHER BARS and MINISTERS never have more than two. 59ce067264






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