Worms World Party
Worms World Party
Like its predecessors, Worms World Party is a side-scrolling video game involving controlling a team of worms and using a collection of weaponry to eliminate any opposing teams. The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations.
The worms have an arsenal of dozens of weapons, ranging from longbows to bazookas and from fireball to Holy Hand Grenades. There are also an array of special weapons, such as Armageddon (meteor shower) or the infamous Concrete Donkey. Some of these weapons are present in the worms' initial arsenal while others can be collected from randomly appearing crates during the game. For some weapons, such as grenades, holding the launching key longer shoots them further. The landscape can be deformed with any weapon, forcing the players to adapt to changing environments. Also, in addition to the nature-made obstacles, the maps may contain land mines which explode when a worm comes close to one, and barrels which explode when shot, spreading out some burning napalm. These often lead to very technical combinations where, for example, a worm is first hit with a grenade and is then thrown against a mine which sets off another worm, which hits a third worm who slips into the water.
The image illustrates a match between three teams of worms in a pirate-themed map. Over their heads the worms have their names and hit points. The color of the text indicates the team the worm belongs to. Each team can be customized by the player's will, including the language the worms speak and the headstone that is left when a worm dies. The worms can also be drowned, in which case no headstone is left. In the bottom of the screen the remaining time and the wind speed are shown. When the time runs out, the water level starts to raise on each turn, drowning the worms at the lowest points of the map (this is called Sudden Death). The wind speed affects some weapons. Failing to account for it may turn a missile back into the worm who launched it.
For those that have been sleeping under a very heavy boulder and haven't played any type of Worms games, the concept is pretty simple. You control a team of four worms on a 2D playing field (sideview) with the objective of defeating opposing worm teams. Before you wonder how you control four worms at the same time... well you don't since the game is turn-based. What's that Basically, you control one worm for a duration of 45 seconds (default setting) in which you can setup defenses, worm placement, or just blow the crap out of other worms. There are two basic methods in killing enemy invertebrates - attacking them till the have no more life or knocking them out of the playing field. You have several weapons to aid your quest ranging from the trusty shotgun, explosive bazooka artillery, high-explosive sheep, and even air strikes. Don't forget to use the tools in the game including girders allowing you to bridge areas or block incoming attacks, worm selects enabling you to switch between different worms, and the ever-important ninja ropes. Shoot up a huge injection of hilarious personality, and you've got a very appealing game with a surprising amount of depth.
Depth in a turn-based strategy game Believe it or not, as cute and as simple as it looks, the tactics you'll use in WWP aren't too different from a game of chess. Within a 45-second period, not only do you have to try and damage or kill as many opposing worms as you can, but you have to take into account the positioning of your team. Although you can't protect them 100% of the time, you can definitely try to make it harder for enemies to kill you. More important than precision aiming or knowledge of weapon use is how to move through a level quickly and where to position your worms, especially after attacking an enemy. Learning how to use the ninja rope is one of biggest advantages to learn if you really want to get good at Worms and there's a surprising amount of skill needed to truly master the art of ninja roping. This is just one of many items that require a good chunk of time to practice before you fully appreciate the depth of Worms. Worms World Party hasn't changed that much from Worms Armageddon. There are some interesting new CG FMV sequences when you leave game to idle on the title screen, but beyond that, this game looks basically like Worms Armageddon. Weapons haven't changed all that much from Worms Armageddon and that also means you won't be able to use the flaming petrol bomb or napalm strikes in Worms World Party. I really don't know why the excluded the flame weapons or why flames are omitted when you blow up oil drum cans; that takes a lot of the strategy out from Worms. Thankfully, the three big features missing from Worms Armageddon have been fixed... well, sorta. You can finally play with four people with four different controllers, instead of having to pass one controller around to the next guy. Worms World Party is now compatible with the keyboard and to all those dedicated PC Wormers out there, this is definitely a big plus. More importantly, Worms World Party sports online play which is both a blessing and a curse.
If there's any part of WWP that feels rushed, it's the online play. Having played in numerous online games, I have experienced numerous problems when trying to get into or starting an online game. Connecting to the online servers wasn't a problem, and once you get to the main lobby, you can choose different lobbies based off skill and/or game type. There's no problem getting around here and once you get into one of the dedicated rooms, you'll find a number of players you can c